100 Word Rant: Micro-transactions and Downloadable Content in Video Games

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In the past decade or so, video games have been becoming increasingly reliant on micro-transactions and downloadable content to make back their bloated budget.

Whether loot boxes or downloadable content season passes, a full video game experience rarely costs just 60$ anymore. Military shooter games like Call of Duty have been rife with this for as long as I can remember, but this toxic habit is spreading into more niche genres as well, such as fighting and role-playing games.

I am not opposed to downloadable content or micro-transactions on the whole, but I expect to be getting my full money’s worth.

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