100 Word Rant: Micro-transactions and Downloadable Content in Video Games
In the past decade or so, video games have been becoming increasingly reliant on micro-transactions and downloadable content to make back their bloated budget.
Whether loot boxes or downloadable content season passes, a full video game experience rarely costs just 60$ anymore. Military shooter games like Call of Duty have been rife with this for as long as I can remember, but this toxic habit is spreading into more niche genres as well, such as fighting and role-playing games.
I am not opposed to downloadable content or micro-transactions on the whole, but I expect to be getting my full money’s worth.
William Whelchel is a 17-year-old senior at Ada High School and a second year staff writer for the Cougar Call. Whelchel watches Anime and plays video...
Joshua Vaughn • Feb 18, 2018 at 5:45 pm
Perhaps the companies could just have ads running during the game. These companies are obligated to make a profit for their shareholders. Ads would be annoying but could keep the game “free” after the initial purchase.
Seth Riden • Feb 14, 2018 at 6:52 pm
I feel this. In multiple games I own, all the DLC costs more than the game itself! I still don’t regret buying it for my more favorite games, but still. That’s a lot of money.